Personal Agenda
 
Character Name
 
Talents
Modifier Query
Career
Token Initiative
Relationships
Buddy:
Rival:
Roll Buttons

Base Stress
Stress Level
Nerves of Steel
 
Experience Points
Health
Make Roll Secret
Story Points
Radiation
l l l l l
l l l l l
Perm:
Tough
 
Tiny Items
Attributes
Critical Injuries

Signature Item
 
Gear Enc Wt #









Conditions
Starving

Dehydrated

Exhausted

Freezing
 
Pack mule
Encumbrance
Weapons


Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight

Bonus
Damage
Range
Weight
Consumables
INTERNAL MODULES
 Size
Name
Manufacturer
AI
Crew
Passengers
Length
FTL Rating
Signature
Thrusters
Modifier query
Hull
Make Roll Secret
Damage
No hull points entered
SHIP'S LOG
DateLocation
MINOR COMPONENT DAMAGE
EFFECT
MAJOR COMPONENT DAMAGE
EFFECT
UPGRADES
EFFECT
ARMAMENTS

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range

Bonus
Damage
Max Range

Gunner Ranged
Gunner stress
Target Range
SPECIES
STAGE
SPEED
Stealth
Combat
SKILLS


SPECIAL ABILITIES
CONTAINMENT & TERMINATION
NOTES
Health

ROLL BUTTONS
ARMOR




SIGNATURE ATTACKS
 / 
1
2
3
4
5
6
Configuration
Enable API rolls
Enable weights and calculated encumbrance
Only use repeating section for Gear
Use automatically calculated Health
Use squarer input boxes
Use spinners in number input fields (up and down arrows on hover)
Enable permanent skill modifiers.
Use space background
Dice to roll for initiative
Include panic descriptions in rolls
Change log
v5.00
(2022-07-09)
Major version update but no changes to used attributes. Implemented the Char Sheet Enhancement (CSE) and thus moved away from Legacy styling. As part of this, a lot of improvements in the styling was done, e.g. implementing label "for" tag attributes for inputs.
Added options to include specific rolls for talents, based on Attribute and Skill with modifier or for specific Consumable supply roll. The latter is meant to cover talents like Light Eater by selecting Food and -2 modifier.
Added names of talents, weapons and armament to their respective tab to make navigating easier.
Also added more Armament tabs to cover for more powerful ships.
Added an option to include more Permanent skill modifiers, to cover bonuses or penalties from gear.
Also added a button to disable the Modifier Query popup for rolls, the popup can get lost if using the sheet popped out.
Added handling of Permanent Rads through a dropdown underneath the radiation boxes, as well as rolls for Radiation damage and Radiation recovery.
Added an option Token Initiative to remove the attempts to add a token initiative to turn tracker, thus avoiding any unnecessary and annoying error messages in chat. The button is above and to the right of the Roll buttons section.
Added an option for Nerves of Steel talent. Please note that specific talent modifications like this may later on be moved to the talent slots.
Made sure there is a Secret Rolls and Modifier Query option on each tab, for easy access.
Tested upgrade from previous legacy styling, fixed identified issue with macro quick bar rolls. Roll names now are prefixed with "sheet-" to provide consistency with previous version, the prefix seemed to be added automatically by the system in legacy styling. It is then removed for macros but leaving the "-" still as prefix (PM for questions or issues).
Made the Randomize attack button for Hostiles work with the quick macro bar.
Please note this means the roll button name is now "sheet-randomizeattack" and the action button is "randomizeattackaction", for abilities to use "%{selected|randomizeattackaction}" for token action.
v4.04
(2022-05-04)
Fixed roll commands error caused by attribute for handling secret rolls not being initiatilised.
Added a randomzier button, individual roll buttons and additional options for Hostile's Signature attacks. The options include D6 dice, Base attack dice and Base damage.
Added a "Copy above" button, [ | ] , in Signature attacks to make it easier to configure same outcome on a second roll result, e.g. "The hostile will attack with 6 dice on roll 1-2", can be achieved by using the Copy button on Signature attack 2.
Renamed Damage to Base Damage in Rolltemplate, and moved the roll information Bonus, Base damage and Range to above the dice output. This hopefully makes it clearer what is the static information for the roll and the resulting output, i.e. Successes and Panic.
v4.03
(2022-04-05)
Fixed spelling mistake in API roll for Weapon 5.
v4.02
(2022-03-30)
Fixed the handling of secret (whispered) rolls so that it works across tabs and different roll types. Also, it no longer resets when opening the sheet. An upgrade function will ensure setting stays same as before.
Please note an upcoming release will fix the Default Sheet Settings, and it seems like there is no way to prevent the game default settings from overriding the local settings for each sheet. This change will be announced later, and will require you to reset your sheet configuraiton if different from the game default.
v4.01
(2022-03-20)
Mobility and Observability macros now work the same for Character and Hostile tab, same macro should be usable for either. Technically, they both use the attribute and the skill, but for the Hostile the attribute would be kept at the default 0 level.
The Roll template Success and Panic calculations are now fixed from the previous version, it kept showing 0 no matter how many successes or facehuggers one rolled.
The Roll template chat output now states Panic for the facehugger results, to make similar to the API Script output.
Selecting secret rolls when using the API Script now honors the setting for rolls using the Roll template.
v4.00
(2022-03-09)
Added the Hostile tab to use for Xenos and other nasty things that lurk in the darkness of space.
Adjusted the size of the sheet frame to remove white border in dark mode. Space is a very dark place.
v3.03
(2022-02-04)
Fixed armament 3 roll button, changed armament roll name to support API, and changed armor rolls to not use API.
v3.02
(2022-01-19)
Fixed armament roll issue by calculating rangemod at sheet load.
v3.01
(2022-01-10)
Fixed macros not working due to roll names being duplicated.
v3.00
(2021-12-28)
Added configuration tab for sheet level options and customizations, like input fields and background image.
Added support for API rolls using the Alien RPG dice roller script. This requires a Pro account.
Added default sheet settings for all the configuration options.
Added weights and encumbrance calculation as an option. Also added a repeating section at the end of teh gear list, to allow adding 9 items or more.
Added option to calculate Health automatcially, and included a Tough checkbox to include in calculation.
Added indicators for tabs of lists making it easier to see where there is data in the tabbed list.
Thanks Richard M for this!
Added a repeating section at end of Gear list to allow for exapanding it, and made the panel scrollable. Also added an option to only use the repeating section, and hide the static gear rowws.
Added four more talent slots.
Added option for squarer input boxes and option to enable spinner (up and down buttons) for number fields.
v2.01
Fixed roll template, readding the AllProps for use in macros.
Fixed counting of successes also for Stress dice.
v2.0
Added the Ship tab.
Added counting of successes and failures in roll template.
v1.03
(2020-11-21)
Added internationalization to support translation of sheet.
v1.02
(2020-08-15)
Updated some of the layout, adjusted to mirror the layout/tone of the game's character sheet and to make it a bit more understandable after play session feedback.
v1.01
(2019-08-04)
The Quick Start Rules Adjustments.
v1.0
(2019-07-28)
The Quick Start Rules.
{{character-name}}
{{roll-name}} {{#roll-type}} ({{roll-type}}) {{/roll-type}}
{{#roll-dice}} {{#rollGreater() roll-dice 0}}
{{roll-dice}}
{{/ rollGreater() roll-dice 0}} {{/roll-dice}} {{#panic-roll}}
{{panic-roll}}
{{/panic-roll}} {{#rollLess() panic-roll 7}}
KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.
{{/rollLess() panic-roll 7}} {{#rollTotal() panic-roll 7}}
NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 7}} {{#rollTotal() panic-roll 8}}
TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.
{{/rollTotal() panic-roll 8}} {{#rollTotal() panic-roll 9}}
DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.
{{/rollTotal() panic-roll 9}} {{#rollTotal() panic-roll 10}}
FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.
{{/rollTotal() panic-roll 10}} {{#rollTotal() panic-roll 11}}
SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.
{{/rollTotal() panic-roll 11}} {{#rollTotal() panic-roll 12}}
SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.
{{/rollTotal() panic-roll 12}} {{#rollTotal() panic-roll 13}}
FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.
{{/rollTotal() panic-roll 13}} {{#rollTotal() panic-roll 14}}
BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.
{{/rollTotal() panic-roll 14}} {{#rollGreater() panic-roll 14}}
CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion.
{{/rollGreater() panic-roll 14}}
{{#current-bonus}}
{{#current-damage}}{{#current-range}}
{{/current-range}}{{/current-damage}} Bonus:  {{current-bonus}} {{#current-damage}}{{#current-range}}
{{/current-range}}{{/current-damage}}
{{/current-bonus}} {{#current-dice}}
{{#current-damage}}{{#current-range}}
{{/current-range}}{{/current-damage}} Dice:  {{current-dice}} {{#current-damage}}{{#current-range}}
{{/current-range}}{{/current-damage}}
{{/current-dice}} {{#current-damage}}
{{#current-bonus}}{{#current-range}}
{{/current-range}}{{/current-bonus}} {{#current-dice}}{{#current-range}}
{{/current-range}}{{/current-dice}} Base dmg:  {{current-damage}} {{#current-bonus}}{{#current-range}}
{{/current-range}}{{/current-bonus}} {{#current-dice}}{{#current-range}}
{{/current-range}}{{/current-dice}}
{{/current-damage}} {{#current-range}}
{{current-range}} {{#current-bonus}}{{#current-damage}}
{{/current-damage}}{{/current-bonus}} range
{{/current-range}}
{{#rollGreater() base-dice 0}}
{{#rollBetween() base-roll-one 1 5}}
{{/rollBetween() base-roll-one 1 5}} {{#rollWasCrit() base-roll-one}}
{{/rollWasCrit() base-roll-one}}
{{/rollGreater() base-dice 0}} {{#rollGreater() base-dice 1}}
{{#rollBetween() base-roll-two 1 5}}
{{/rollBetween() base-roll-two 1 5}} {{#rollWasCrit() base-roll-two}}
{{/rollWasCrit() base-roll-two}}
{{/rollGreater() base-dice 1}} {{#rollGreater() base-dice 2}}
{{#rollBetween() base-roll-three 1 5}}
{{/rollBetween() base-roll-three 1 5}} {{#rollWasCrit() base-roll-three}}
{{/rollWasCrit() base-roll-three}}
{{/rollGreater() base-dice 2}} {{#rollGreater() base-dice 3}}
{{#rollBetween() base-roll-four 1 5}}
{{/rollBetween() base-roll-four 1 5}} {{#rollWasCrit() base-roll-four}}
{{/rollWasCrit() base-roll-four}}
{{/rollGreater() base-dice 3}} {{#rollGreater() base-dice 4}}
{{#rollBetween() base-roll-five 1 5}}
{{/rollBetween() base-roll-five 1 5}} {{#rollWasCrit() base-roll-five}}
{{/rollWasCrit() base-roll-five}}
{{/rollGreater() base-dice 4}} {{#rollGreater() base-dice 5}}
{{#rollBetween() base-roll-six 1 5}}
{{/rollBetween() base-roll-six 1 5}} {{#rollWasCrit() base-roll-six}}
{{/rollWasCrit() base-roll-six}}
{{/rollGreater() base-dice 5}} {{#rollGreater() base-dice 6}}
{{#rollBetween() base-roll-seven 1 5}}
{{/rollBetween() base-roll-seven 1 5}} {{#rollWasCrit() base-roll-seven}}
{{/rollWasCrit() base-roll-seven}}
{{/rollGreater() base-dice 6}} {{#rollGreater() base-dice 7}}
{{#rollBetween() base-roll-eight 1 5}}
{{/rollBetween() base-roll-eight 1 5}} {{#rollWasCrit() base-roll-eight}}
{{/rollWasCrit() base-roll-eight}}
{{/rollGreater() base-dice 7}} {{#rollGreater() base-dice 8}}
{{#rollBetween() base-roll-nine 1 5}}
{{/rollBetween() base-roll-nine 1 5}} {{#rollWasCrit() base-roll-nine}}
{{/rollWasCrit() base-roll-nine}}
{{/rollGreater() base-dice 8}} {{#rollGreater() base-dice 9}}
{{#rollBetween() base-roll-ten 1 5}}
{{/rollBetween() base-roll-ten 1 5}} {{#rollWasCrit() base-roll-ten}}
{{/rollWasCrit() base-roll-ten}}
{{/rollGreater() base-dice 9}} {{#rollGreater() base-dice 10}}
{{#rollBetween() base-roll-eleven 1 5}}
{{/rollBetween() base-roll-eleven 1 5}} {{#rollWasCrit() base-roll-eleven}}
{{/rollWasCrit() base-roll-eleven}}
{{/rollGreater() base-dice 10}} {{#rollGreater() base-dice 11}}
{{#rollBetween() base-roll-twelve 1 5}}
{{/rollBetween() base-roll-twelve 1 5}} {{#rollWasCrit() base-roll-twelve}}
{{/rollWasCrit() base-roll-twelve}}
{{/rollGreater() base-dice 11}} {{#rollGreater() base-dice 12}}
{{#rollBetween() base-roll-thirteen 1 5}}
{{/rollBetween() base-roll-thirteen 1 5}} {{#rollWasCrit() base-roll-thirteen}}
{{/rollWasCrit() base-roll-thirteen}}
{{/rollGreater() base-dice 12}} {{#rollGreater() base-dice 13}}
{{#rollBetween() base-roll-fourteen 1 5}}
{{/rollBetween() base-roll-fourteen 1 5}} {{#rollWasCrit() base-roll-fourteen}}
{{/rollWasCrit() base-roll-fourteen}}
{{/rollGreater() base-dice 13}} {{#rollGreater() base-dice 14}}
{{#rollBetween() base-roll-fifteen 1 5}}
{{/rollBetween() base-roll-fifteen 1 5}} {{#rollWasCrit() base-roll-fifteen}}
{{/rollWasCrit() base-roll-fifteen}}
{{/rollGreater() base-dice 14}} {{#rollGreater() base-dice 15}}
{{#rollBetween() base-roll-sixteen 1 5}}
{{/rollBetween() base-roll-sixteen 1 5}} {{#rollWasCrit() base-roll-sixteen}}
{{/rollWasCrit() base-roll-sixteen}}
{{/rollGreater() base-dice 15}} {{#rollGreater() base-dice 16}}
{{#rollBetween() base-roll-seventeen 1 5}}
{{/rollBetween() base-roll-seventeen 1 5}} {{#rollWasCrit() base-roll-seventeen}}
{{/rollWasCrit() base-roll-seventeen}}
{{/rollGreater() base-dice 16}} {{#rollGreater() base-dice 17}}
{{#rollBetween() base-roll-eighteen 1 5}}
{{/rollBetween() base-roll-eighteen 1 5}} {{#rollWasCrit() base-roll-eighteen}}
{{/rollWasCrit() base-roll-eighteen}}
{{/rollGreater() base-dice 17}} {{#rollGreater() stress-dice 0}}
{{#rollWasFumble() stress-roll-one}}
{{/rollWasFumble() stress-roll-one}} {{#rollBetween() stress-roll-one 2 5}}
{{/rollBetween() stress-roll-one 2 5}} {{#rollWasCrit() stress-roll-one}}
{{/rollWasCrit() stress-roll-one}}
{{/rollGreater() stress-dice 0}} {{#rollGreater() stress-dice 1}}
{{#rollWasFumble() stress-roll-two}}
{{/rollWasFumble() stress-roll-two}} {{#rollBetween() stress-roll-two 2 5}}
{{/rollBetween() stress-roll-two 2 5}} {{#rollWasCrit() stress-roll-two}}
{{/rollWasCrit() stress-roll-two}}
{{/rollGreater() stress-dice 1}} {{#rollGreater() stress-dice 2}}
{{#rollWasFumble() stress-roll-three}}
{{/rollWasFumble() stress-roll-three}} {{#rollBetween() stress-roll-three 2 5}}
{{/rollBetween() stress-roll-three 2 5}} {{#rollWasCrit() stress-roll-three}}
{{/rollWasCrit() stress-roll-three}}
{{/rollGreater() stress-dice 2}} {{#rollGreater() stress-dice 3}}
{{#rollWasFumble() stress-roll-four}}
{{/rollWasFumble() stress-roll-four}} {{#rollBetween() stress-roll-four 2 5}}
{{/rollBetween() stress-roll-four 2 5}} {{#rollWasCrit() stress-roll-four}}
{{/rollWasCrit() stress-roll-four}}
{{/rollGreater() stress-dice 3}} {{#rollGreater() stress-dice 4}}
{{#rollWasFumble() stress-roll-five}}
{{/rollWasFumble() stress-roll-five}} {{#rollBetween() stress-roll-five 2 5}}
{{/rollBetween() stress-roll-five 2 5}} {{#rollWasCrit() stress-roll-five}}
{{/rollWasCrit() stress-roll-five}}
{{/rollGreater() stress-dice 4}} {{#rollGreater() stress-dice 5}}
{{#rollWasFumble() stress-roll-six}}
{{/rollWasFumble() stress-roll-six}} {{#rollBetween() stress-roll-six 2 5}}
{{/rollBetween() stress-roll-six 2 5}} {{#rollWasCrit() stress-roll-six}}
{{/rollWasCrit() stress-roll-six}}
{{/rollGreater() stress-dice 5}} {{#rollGreater() stress-dice 6}}
{{#rollWasFumble() stress-roll-seven}}
{{/rollWasFumble() stress-roll-seven}} {{#rollBetween() stress-roll-seven 2 5}}
{{/rollBetween() stress-roll-seven 2 5}} {{#rollWasCrit() stress-roll-seven}}
{{/rollWasCrit() stress-roll-seven}}
{{/rollGreater() stress-dice 6}} {{#rollGreater() stress-dice 7}}
{{#rollWasFumble() stress-roll-eight}}
{{/rollWasFumble() stress-roll-eight}} {{#rollBetween() stress-roll-eight 2 5}}
{{/rollBetween() stress-roll-eight 2 5}} {{#rollWasCrit() stress-roll-eight}}
{{/rollWasCrit() stress-roll-eight}}
{{/rollGreater() stress-dice 7}} {{#rollGreater() stress-dice 8}}
{{#rollWasFumble() stress-roll-nine}}
{{/rollWasFumble() stress-roll-nine}} {{#rollBetween() stress-roll-nine 2 5}}
{{/rollBetween() stress-roll-nine 2 5}} {{#rollWasCrit() stress-roll-nine}}
{{/rollWasCrit() stress-roll-nine}}
{{/rollGreater() stress-dice 8}} {{#rollGreater() stress-dice 9}}
{{#rollWasFumble() stress-roll-ten}}
{{/rollWasFumble() stress-roll-ten}} {{#rollBetween() stress-roll-ten 2 5}}
{{/rollBetween() stress-roll-ten 2 5}} {{#rollWasCrit() stress-roll-ten}}
{{/rollWasCrit() stress-roll-ten}}
{{/rollGreater() stress-dice 9}} {{#rollGreater() regular-dice 0}}
{{regular-dice-one}}
{{/rollGreater() regular-dice 0}} {{#rollGreater() regular-dice 1}}
{{regular-dice-two}}
{{/rollGreater() regular-dice 1}} {{#rollGreater() regular-dice 2}}
{{regular-dice-three}}
{{/rollGreater() regular-dice 2}} {{#rollGreater() regular-dice 3}}
{{regular-dice-four}}
{{/rollGreater() regular-dice 3}} {{#rollGreater() regular-dice 4}}
{{regular-dice-five}}
{{/rollGreater() regular-dice 4}} {{#rollGreater() regular-dice 5}}
{{regular-dice-six}}
{{/rollGreater() regular-dice 5}} {{#rollGreater() supply-dice 0}}
{{#rollWasFumble() supply-roll-one}}
{{/rollWasFumble() supply-roll-one}} {{#rollBetween() supply-roll-one 2 6}}
{{/rollBetween() supply-roll-one 2 6}}
{{/rollGreater() supply-dice 0}} {{#rollGreater() supply-dice 1}}
{{#rollWasFumble() supply-roll-two}}
{{/rollWasFumble() supply-roll-two}} {{#rollBetween() supply-roll-two 2 6}}
{{/rollBetween() supply-roll-two 2 6}}
{{/rollGreater() supply-dice 1}} {{#rollGreater() supply-dice 2}}
{{#rollWasFumble() supply-roll-three}}
{{/rollWasFumble() supply-roll-three}} {{#rollBetween() supply-roll-three 2 6}}
{{/rollBetween() supply-roll-three 2 6}}
{{/rollGreater() supply-dice 2}} {{#rollGreater() supply-dice 3}}
{{#rollWasFumble() supply-roll-four}}
{{/rollWasFumble() supply-roll-four}} {{#rollBetween() supply-roll-four 2 6}}
{{/rollBetween() supply-roll-four 2 6}}
{{/rollGreater() supply-dice 3}} {{#rollGreater() supply-dice 4}}
{{#rollWasFumble() supply-roll-five}}
{{/rollWasFumble() supply-roll-five}} {{#rollBetween() supply-roll-five 2 6}}
{{/rollBetween() supply-roll-five 2 6}}
{{/rollGreater() supply-dice 4}} {{#rollGreater() supply-dice 5}}
{{#rollWasFumble() supply-roll-six}}
{{/rollWasFumble() supply-roll-six}} {{#rollBetween() supply-roll-six 2 6}}
{{/rollBetween() supply-roll-six 2 6}}
{{/rollGreater() supply-dice 5}} {{#heal-dice}} {{#rollTotal() heal-roll 1}}
{{/rollTotal() heal-roll 1}} {{#rollGreater() heal-roll 1}}
{{/ rollGreater() heal-roll 1}} {{/heal-dice}}
{{#rollGreater() base-dice 0}} {{#rollGreater() stress-dice 0}}
Success:
Panic:
{{/rollGreater() stress-dice 0}} {{^stress-dice}} {{^radiation-dmg}}
Success:
{{/radiation-dmg}} {{#radiation-dmg}}
Radiation damage:
{{/radiation-dmg}} {{/stress-dice}} {{/rollGreater() base-dice 0}} {{^base-dice}} {{#stress-dice}}
Success:
Panic:
{{/stress-dice}} {{/base-dice}} {{#previousroll}}
{{previousrollname}}: {{previousroll}}
{{/previousroll}} {{#showoutcome}}
{{computed::message}}
{{/showoutcome}} {{#heal-dice}} {{#rollTotal() heal-roll 1}}
The Rad is not healed but instead becomes permanent. Mark this by increasing your Permanent Rads on your character sheet. Permanent radiation can never be healed.
{{/rollTotal() heal-roll 1}} {{#rollGreater() heal-roll 1}}
The Rad is healed. Mark this by removing one Radiation point on your character sheet.
{{/ rollGreater() heal-roll 1}} {{/heal-dice}} {{#current-comment}}
{{current-comment}}
{{/current-comment}} {{#allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice roll-dice-cmd base-dice result radiation-dmg radiation-heal heal-dice heal-roll base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-dice current-damage current-range current-comment panic-roll }}
{{key}} {{value}}
{{/allprops() buttonlabel buttonlink passthroughdata character-name roll-name roll-type roll-dice roll-dice-cmd base-dice result radiation-dmg radiation-heal heal-dice heal-roll base-roll-one base-roll-two base-roll-three base-roll-four base-roll-five base-roll-six base-roll-seven base-roll-eight base-roll-nine base-roll-ten base-roll-eleven base-roll-twelve base-roll-thirteen base-roll-fourteen base-roll-fifteen base-roll-sixteen base-roll-seventeen base-roll-eighteen stress-dice stress-roll-one stress-roll-two stress-roll-three stress-roll-four stress-roll-five stress-roll-six stress-roll-seven stress-roll-eight stress-roll-nine stress-roll-ten supply-dice supply-roll-one supply-roll-two supply-roll-three supply-roll-four supply-roll-five supply-roll-six show-weapon current-bonus current-dice current-damage current-range current-comment panic-roll }}